Magic Missile (C) A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds. Cast range of 500. Level 1 - Deals 100 damage. Level 2 - Deals 175 damage. Level 3 - Deals 250 damage. Level 4 - Deals 325 damage. Mana Cost: 110/120/130/140 Cooldown: 10 | |
Wave of Terror (E) Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced. Level 1 - Reduces base armor by 2 and damage by 5%. Deals 25 damage. Level 2 - Reduces base armor by 3 and damage by 10%. Deals 50 damage. Level 3 - Reduces base armor by 4 and damage by 15%. Deals 75 damage. Level 4 - Reduces base armor by 5 and damage by 20%. Deals 100 damage. • Damage type: HP loss • The wave gives vision as it goes forward. • Only decreases base damage and that given by the primary attribute of the units. Mana Cost: 40 Cooldown: 15 | |
Command Aura (D) Increases nearby (within 900 AoE) units' damage. Level 1 - 12% damage. Level 2 - 20% damage. Level 3 - 28% damage. Level 4 - 36% damage. • The bonus damage provided by the aura is based on base damage and primary attribute. Mana Cost: N/A Cooldown: N/A | |
Nether Swap (W) Instantaneously swaps positions with a target hero. Level 1 - 600 range. Level 2 - 900 range. Level 3 - 1200 range. Mana Cost: 100/ 150/ 200 Cooldown: 45 (10 with Scepter) • Works on magic immune units. • Trees near Vengeful Spirit and the target will be destroyed upon swapping. • Interrupts channeling skills of the target. • Aghanim's Scepter drastically reduces cool down to 10 seconds at all levels. |
Friday, August 20, 2010
Vengeful Spirit Guide ...
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