Friday, August 20, 2010

Vengeful Spirit Guide ...






Magic MissileMagic Missile (C)
A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds. Cast range of 500.
Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 250 damage.
Level 4 - Deals 325 damage.
Mana Cost: 110/120/130/140
Cooldown: 10
Wave of TerrorWave of Terror (E)
Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Level 1 - Reduces base armor by 2 and damage by 5%. Deals 25 damage.
Level 2 - Reduces base armor by 3 and damage by 10%. Deals 50 damage.
Level 3 - Reduces base armor by 4 and damage by 15%. Deals 75 damage.
Level 4 - Reduces base armor by 5 and damage by 20%. Deals 100 damage.
• Damage type: HP loss
• The wave gives vision as it goes forward.
• Only decreases base damage and that given by the primary attribute of the units.
Mana Cost: 40
Cooldown: 15
Command AuraCommand Aura (D)
Increases nearby (within 900 AoE) units' damage.
Level 1 - 12% damage.
Level 2 - 20% damage.
Level 3 - 28% damage.
Level 4 - 36% damage.
• The bonus damage provided by the aura is based on base damage and primary attribute.
Mana Cost: N/A
Cooldown: N/A
Nether SwapNether Swap (W)
Instantaneously swaps positions with a target hero.
Level 1 - 600 range.
Level 2 - 900 range.
Level 3 - 1200 range.
Mana Cost: 100/ 150/ 200
Cooldown: 45 (10 with Scepter)
• Works on magic immune units.
• Trees near Vengeful Spirit and the target will be destroyed upon swapping.
• Interrupts channeling skills of the target.
• Aghanim's Scepter drastically reduces cool down to 10 seconds at all levels.

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